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7×7 Schulte Table
Forty-nine squares, the expert grid. Expect a minute or more at first; your times drop quickly with daily practice.
Your time
Score /100 · accuracy
New personal best!
More Number Grid Hunt
More focus games
These are practice games for training and tracking your own focus, based on well-known attention and memory tasks. They are not medical or psychological tests and can’t diagnose anything, such as ADHD. If you are worried about your attention or memory, talk to a doctor.
About the Schulte Table
A Schulte table is a grid of shuffled numbers that you find in order, 1, 2, 3 and up, as fast as you can. It trains visual attention and scanning: the trick is to keep your eyes near the centre and let your side vision spot the next number. Here it is called Number Grid Hunt. Play the classic 5×5 grid, warm up on 3×3 or 4×4, or try 6×6 and 7×7. The letters version uses A to Y, and the two-colour version (red numbers up, black numbers down, in turns) trains switching attention. A wrong tap adds one second. Every round is a fresh grid, and your times are saved so you can watch them drop.
How to use it
- 1 Pick a grid size and, if you like, letters or two colours.
- 2 Press Start. The grid appears and the clock runs.
- 3 Tap the numbers in order. The next one to find is shown above the grid.
- 4 See your time, accuracy and score, and how it compares with your best.
Frequently asked questions
What is a good time on a 5×5 Schulte table?
Around 30 to 40 seconds is typical when you start. Under 25 seconds is very good, and practised players get under 15. Times drop quickly in the first week of daily practice.
How do you play a Schulte table?
Find and tap the numbers in order, from 1 to the last one, as fast as you can. Try not to move your eyes around the grid: look at the middle and find the numbers with your side vision.
What does a Schulte table train?
Visual attention and search: how quickly you can take in a whole area and pick out what you are looking for. It has long been used by speed-reading courses to train a wider field of view.
What is the two-colour version?
Red numbers count up and black numbers count down, and you take them in turns: red 1, black 12, red 2, black 11, and so on. Keeping two series in mind at once makes it much harder. Red squares also have a tinted background, so you don’t need to tell red from black by colour alone.
Why is there a time penalty?
Each wrong tap adds one second, so tapping wildly doesn’t pay. It keeps the score about finding the right number, not about speed alone.
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